Games change every year. Enjoy this look back over the last 21 years of Orlando Regional FIRST Robotics Competition games!
2020: INFINITE RECHARGE
The 2020 FIRST Robotics Competition game teaser will be released on Thursday, September 12 at 7:00pm. Watch the teaser here. Kickoff and game reveal are January 4, 2020.
2019: DESTINATION: DEEP SPACE
The 2019 Destination: Deep Space game on Planet Primus has two alliances collecting cargo pod and preparing their spaceships before the next sandstorm arrives.
2018: FIRST POWER UP
The 2018 FIRST Power UP game has teams trapped in an 8-bit video game! Each three-team alliance performs tasks with power cubes to defeat the boss and win the game.
2017: FIRST STEAMWorks
The 2017 FIRST Robotics Competition steampunk themed game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race.
2016: FIRST Stronghold
In FIRST Stronghold, alliances of three robots are on a Quest to breach their opponents’ fortifications, weaken their tower with boulders, and capture their tower.
2015: Recycle Rush!
RECYCLE RUSH! is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter.
2014: Aerial Assist
This game is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.
2013: Ultimate Ascent
This game is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match.
2012: Rebound Rumble
This game is played between two Alliances of three teams each, who compete by scoring as many basketballs in the hoops as possible during the match. Balls scored in higher hoops score more points. Alliances are awarded bonus points if they are balanced on bridges at the end of the match. In matches where opponent Alliances work together to balance on the white bridge, all participating teams earn additional valuable seeding points.
2011: Logo Motion
In this game, playing pieces are inner tubes shaped like the components of the FIRST logo. The objective is to place them on racks to gain points. In the endgame, robots deploy smaller FTC minibots to climb a tower. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.
In this game, announced on January 9, 2010, two alliances of three teams competed on a 27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points were earned for each robot suspended in air and not touching the field at the end of the match. Robots directed soccer balls into goals, traverse “bumps” in the field, suspended themselves and each other on towers, and went through a tunnel located in the center of the field.
The name and features of the game honor the 40th anniversary of the first manned mission to the Moon. This is the first FRC competition to use the cRIO Mobile Device Controller control system from National Instruments. In this game, robots were designed to pick up 9″ game balls and score them in trailers hitched to their opponent’s robots for points. Additional points were awarded for scoring a special game ball, the Super Cell, in the opponents’ trailers.
2008: FIRST Overdrive
In this game, student’s robots were designed to race around a track knocking down 40″ inflated Trackballs and moving them around the track, passing them either over or under a 6’6″ overpass. Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match.
2007: Rack ‘n Roll
In this game, student’s robots were designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center rack structure. Extra points were scored by robots being in their home zone and lifting more than 4 inches off the floor by another robot before the end of the 2 minute and 15 second match.
2006: Aim High
In this game, the robots were designed to launch balls into goals while human players entered balls into play and scored points by throwing/pushing balls into corner goals. Extra points were scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the two minute and 10 second match.
2005: Triple Play
Triple Play was the name of the 2005 season FIRST game. The game for the 2005 season was played on a 27′ wide by 52′ long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots attempted to place the red and blue game tetras in or on one or more of the nine goals to score points and claim ownership of the goals.
Raising the Bar was the 2004 game for the FIRSTRobotics Competition. The game for the 2004 season required robots to collect and pass 13 balls to the human player to then shoot them into fixed and moveable goals. There were three 30″ balls on the playing field that could be placed on top of any goal by a robot, which would double the point value in the goal. Toward the end of the match, robots would attempt to “hang” from a 10″ bar for additional points.
2003: Stack Attack
Stack Attack was the game for the 2003 FIRSTcompetition. The game required robots to collect and stack plastic storage containers on their side of the playing field. The location of the robots and containers and the height of the stacks at the end of the match determined each team’s score for the round.
2002: Zone Zeal
Each two minute match began with the 24″ x 48″ field broken up into 5 zones. Four robots started on the playing field and were paired in alliances of two. There were two robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and three moveable goals weighing approximately 130 lbs each in the center zone. Robots raced around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the two minutes elapsed.
2001: Diabolical Dynamics
Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition. Four teams worked together as one alliance trying to achieve the highest possible score in each match. Points were scored by placing balls in their goal, and by positioning their robots and goals in designated areas at the end of each match. At the start of each match, the alliance station contained twenty small balls. In addition, there were twenty small balls and four large balls on the far side of the field which could also be used to score points.
2000: Co-Opertition FIRST
Co-Opertition FIRST was the 2000 game for the FIRST Robotics competition. Four teams, paired in two alliances, competed in each match. An alliance scored points by placing balls in their goal and by positioning their robots in designated areas at the end of each match. At the start of a match each alliance had seven yellow balls and one black ball in their station. There were also fifteen yellow balls and two black balls on the far side of the field which could be used by either alliance to score points.
1999: Double Trouble
At the start of each match, each human player station contains three of the alliance’s floppies. Four floppies per alliance are located on the playing field. Alliances receive one point for each of their floppies that are over the playing field, not in contact with the surface of the playing field, and less than 8 feet above the surface of the playing field.
Floppies that are 8 feet or more above the playing field earn 3 points for the alliance it belongs to. Any robot on the puck multiplies its alliance’s score by 3. If a puck is entirely on one side of the dividing line that runs through the middle of the field, the alliance whose robot operator stations are furthest from the puck will multiply its score by 2.