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Game History

2024

The 2023 FIRST Robotics Competition game CrescendoSM presented by Haas will be released on Saturday, January 6th 
Click on the link before for more on the game.

The game changes every year. Enjoy this look back over the years of the games played at the Orlando Regional FIRST Robotics Competition since 1999!

2023: CHARGED UP

In CHARGED UP SM presented by Haas, FIRST® Robotics Competition teams are inspired to see the potential of energy storage in a new light as they compete to charge up their communities.
FIRST Kickoff Video Game Animation |  Event  Information (Matches & Awards) | Photos

2022: RAPID REACT

RAPID REACT was presented in partnership with The Boeing Company, for the 2022 season. The game was themed around transportation as part of the FIRST-wide FIRST Forward theme for 2021-2022.
Rapid React was played by two alliances of three teams each, with each team controlling a robot and completing specific actions in order to score points. The game revolved around both alliances shooting inflatable balls known as Cargo into a central Hub and climbing within their Hangars at the end of the match.
FIRST Kickoff Video Game Animation |  Event  Information (Matches & Awards) | Photos

2021: INFINITE RECHARGE

The season game was in partnership with Lucasfilm as part of its Star Wars: Force for Change initiative.

Due to the COVID-19 pandemic, the 2021 season is the first season in history to begin with no events scheduled, with teams instead invited to take part in three virtual challenges that included judged awards.

Teams also worked on their own individual projects, such as producing personal protective equipment (i.e. face masks). Other teams took the season off to develop improvements to their robot that could be applied to future seasons.

FIRST Kickoff Video Game Animation |  Florida Region Awards 

2020: INFINITE RECHARGE

This season was in partnership with Lucasfilm as part of its Star Wars: Force for Change initiative.

The Infinite Recharge game involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centered around a futuristic city theme involving two alliances consisting of three teams each competing to perform various tasks, including shooting foam balls known as Power Cells into high and low goals to activate a Shield Generator, manipulating a Control Panel to activate this shield, and returning to the Shield Generator to park or climb at the end of the match. The objective was to energize and activate the shield before the match ends and asteroids strike FIRST City, a futuristic city modeled after Star Wars. The 2020 season was the first season without an enforced six-week build period, with teams able to work on their robot at any time after kickoff.

The 2020 season was suspended on March 12, 2020, the first day of the Orlando Regional.  The regional was closed just before opening ceremonies due to the COVID-19 pandemic

FIRST Kickoff Video Playlist Game Animation |  Photos

2019: DESTINATION: DEEP SPACE

The 2019 Destination: Deep Space game on Planet Primus has two alliances collecting cargo pod and preparing their spaceships before the next sandstorm arrives. 
FIRST Kickoff Video PlaylistGame Animation |  Event  Information (Matches & Awards) |  Photos

2018: FIRST POWER UP

The 2018 FIRST Power UP game has teams trapped in an 8-bit video game! Each three-team alliance performs tasks with power cubes to defeat the boss and win the game. 
FIRST Kickoff Video PlaylistGame Animation |  Event  Information (Matches & Awards) |  Photos: Day 1 Day 2 Day 3 

2017: FIRST STEAMWorks

The 2017 FIRST Robotics Competition steampunk themed game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race. 
FIRST Kickoff Video PlaylistGame Animation | Event  Information (Matches & Awards) | Match Videos

2016: FIRST Stronghold

In FIRST Stronghold, alliances of three robots are on a Quest to breach their opponents’ fortifications, weaken their tower with boulders, and capture their tower. 
FIRST Kickoff Video PlaylistGame Animation |  Event  Information (Matches & Awards) | Match Videos

2015: Recycle Rush!

RECYCLE RUSH! is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter.
FIRST Kickoff Video Playlist | Game Animation |  Event  Information (Matches & Awards)Videos

2014: Aerial Assist

This game is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives. 
FIRST Kickoff Video Playlist | Game Animation |  Event  Information (Matches & Awards) | Videos

2013: Ultimate Ascent

This game is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match.
FIRST Kickoff Video PlaylistGame Animation |  Event  Information (Matches & Awards) | Videos

 

2012: Rebound Rumble

This game is played between two Alliances of three teams each, who compete by scoring as many basketballs in the hoops as possible during the match. Balls scored in higher hoops score more points. Alliances are awarded bonus points if they are balanced on bridges at the end of the match. In matches where opponent Alliances work together to balance on the white bridge, all participating teams earn additional valuable seeding points.

FIRST Kickoff Video Playlist |  Event  Information (Matches & Awards) |  Videos  

2011: Logo Motion

In this game, playing pieces are inner tubes shaped like the components of the FIRST logo. The objective is to place them on racks to gain points. In the endgame, robots deploy smaller FTC minibots to climb a tower. The game celebrates the 20th season of the FRC and is also meant to commemorate the artist Jack Kamen, who designed the original FIRST logo.

Game Animation | Event  Information (Matches & Awards) | Videos 

2010: Breakaway

In this game, announced on January 9, 2010, two alliances of three teams competed on a 27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points were earned for each robot suspended in air and not touching the field at the end of the match. Robots directed soccer balls into goals, traverse “bumps” in the field, suspended themselves and each other on towers, and went through a tunnel located in the center of the field.

Game Animation | Event  Information (Matches & Awards) | Videos 

2009: Lunacy

The name and features of the game honor the 40th anniversary of the first manned mission to the Moon. This is the first FRC competition to use the cRIO Mobile Device Controller control system from National Instruments. In this game, robots were designed to pick up 9″ game balls and score them in trailers hitched to their opponent’s robots for points. Additional points were awarded for scoring a special game ball, the Super Cell, in the opponents’ trailers.

Game AnimationEvent  Information (Matches & Awards) | Videos 

2008: FIRST Overdrive

In this game, student’s robots were designed to race around a track knocking down 40″ inflated Trackballs and moving them around the track, passing them either over or under a 6’6″ overpass. Extra points are scored by robots positioning the Trackballs back on the overpass before the end of the 2 minute and 15 second match.

Game Animation | Event  Information (Matches & Awards) |  Videos

2007: Rack ‘n Roll

In this game, student’s robots were designed to hang inflated colored tubes on pegs configured in rows and columns on a 10-foot high center rack structure. Extra points were scored by robots being in their home zone and lifting more than 4 inches off the floor by another robot before the end of the 2 minute and 15 second match.

Game AnimationEvent  Information (Matches & Awards) 

2006: Aim High

In this game, the robots were designed to launch balls into goals while human players entered balls into play and scored points by throwing/pushing balls into corner goals. Extra points were scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the two minute and 10 second match.

Game Animation | Event  Information (Matches & Awards)

2005: Triple Play

Triple Play was the name of the 2005 season FIRST game. The game for the 2005 season was played on a 27′ wide by 52′ long playing field with the 9 goals configured in 3 x 3 matrix, similar to tic-tac-toe. The robots attempted to place the red and blue game tetras in or on one or more of the nine goals to score points and claim ownership of the goals.

Game Animation |  Event  Information (Matches & Awards)

2004: FIRST Frenzy: Raising the Bar

Raising the Bar was the 2004 game for the FIRST Robotics Competition. The game for the 2004 season required robots to collect and pass 13 balls to the human player to then shoot them into fixed and moveable goals. There were three 30″ balls on the playing field that could be placed on top of any goal by a robot, which would double the point value in the goal. Toward the end of the match, robots would attempt to “hang” from a 10″ bar for additional points.

Game Animation | Event  Information (Matches & Awards) | Videos

2003: Stack Attack

Stack Attack was the game for the 2003 FIRST Competition. The game required robots to collect and stack plastic storage containers on their side of the playing field. The location of the robots and containers and the height of the stacks at the end of the match determined each team’s score for the round.

Event  Information (Matches & Awards) |  Videos

2002: Zone Zeal

Each two minute match began with the 24″ x 48″ field broken up into 5 zones. Four robots started on the playing field and were paired in alliances of two. There were two robots at diagonally opposite corners, 10 soccer balls in each driver station area, 20 soccer balls centered along each side of the field, and three moveable goals weighing  approximately 130 lbs each in the center zone. Robots raced around the playing field trying to gather balls, place them into goals, place the goals in their scoring zone, and return their robot to their starting zone before the two minutes elapsed.
Event  Information (Matches & Awards)Videos

2001: Diabolical Dynamics

Diabolical Dynamics was the 2001 game for the FIRST Robotics Competition. Four teams worked together as one alliance trying to achieve the highest possible score in each match. Points were scored by placing balls in their goal, and by positioning their robots and goals in designated areas at the end of each match. At the start of each match, the alliance station contained twenty small balls. In addition, there were twenty small balls and four large balls on the far side of the field which could also be used to score points.
Event  Information (Matches & Awards) | Videos

2000: Co-Opertition FIRST

Co-Opertition FIRST was the 2000 game for the FIRST Robotics competition. Four teams, paired in two alliances, competed in each match. An alliance scored points by placing balls in their goal and by positioning their robots in designated areas at the end of each match. At the start of a match each alliance had seven yellow balls and one black ball in their station. There were also fifteen yellow balls and two black balls on the far side of the field which could be used by either alliance to score points.
Event  Information (Matches & Awards)

1999: Double Trouble

At the start of each match, each human player station contains three of the alliance’s floppies. Four floppies per alliance are located on the playing field. Alliances receive one point for each of their floppies that are over the playing field, not in contact with the surface of the playing field, and less than 8 feet above the surface of the playing field.

Floppies that are 8 feet or more above the playing field earn 3 points for the alliance it belongs to. Any robot on the puck multiplies its alliance’s score by 3. If a puck is entirely on one side of the dividing line that runs through the middle of the field, the alliance whose robot operator stations are furthest from the puck will multiply its score by 2.
Event  Information (Matches & Awards)

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